8-Ball guide

Classic 8-ball billiards with full tournament rules, real-time multiplayer, and skill shot detection.

How to play 8-Ball

  • 2 players
  • 15 balls, 6 pockets
  • Sink the 8 last

Goal

Pocket all of your group of balls (solids or stripes), then legally sink the 8-ball in a pocket you call. The first player to do so wins the match.

Taking a Shot

  • Drag near the cue ball to aim, pull back to set power, then release to shoot.
  • The spin control adds english (sidespin), follow (topspin) or draw (backspin), which changes where the cue ball ends up after contact.
  • When placing the cue ball, click the table or aim with the arrow keys, then press Enter or Space to set it down.

The Break

  • The breaking player places the cue ball behind the head string and hits the racked balls to open the game.
  • A legal break either pockets a ball OR drives at least four balls into a cushion.
  • An illegal break re-racks and the break is replayed.
  • Pocketing the 8-ball on the break re-spots it (or re-racks) - it is not an instant win or loss.

Group Assignment

  • The table is "open" until the first legal pocket after the break.
  • The group of the first ball you legally pocket becomes yours: solids (1-7) or stripes (9-15).
  • Your opponent is assigned the other group automatically.

Fouls and Ball-in-Hand

A foul ends your turn and hands the cue ball to your opponent as ball-in-hand (they may place the cue ball anywhere on the table). Common fouls:

  • Scratch: pocketing the cue ball.
  • Hitting your opponent’s ball first (once groups are assigned).
  • No rail: after contact, no ball is pocketed and no ball reaches a cushion.
  • Whiff: failing to hit any ball at all.

Three-Foul Rule

Three consecutive fouls (across separate turns, without a legal shot in between) is an automatic loss. Pocketing a legal ball resets your foul count to zero.

Push-Out

Immediately after a legal break you may declare a push-out: play any shot with no foul rules applied (useful to escape a snooker). After your push-out:

  • Your opponent chooses to either take the shot themselves or pass it back to you.
  • A push-out can only be declared once, right after the break.
  • Pocketing the 8-ball on a push-out is still a loss.

Called-Pocket Endgame

  • Once you have cleared all of your group, the 8-ball is your target.
  • You must call which pocket you will sink the 8-ball into before shooting.
  • Sink the 8-ball cleanly in the called pocket to win.
  • Sinking it in the wrong pocket, scratching on the 8-ball, or pocketing it early is an instant loss.