Light Trails guide

Tron-meets-Slither arena. Chase orbs, avoid trails, and outlast your opponents in timed rounds.

How to play Light Trails

  • 2 to 8 players
  • Timed rounds
  • Highest score wins

Goal

Score the most points before the round timer runs out. Every player races around the same neon arena collecting orbs while leaving a glowing trail behind them. The highest score when time expires wins.

Collect Orbs

  • Small orbs are worth +1 score and add +1 to your trail length.
  • Large orbs are worth +5 score and add +3 to your trail length.
  • Orbs respawn throughout the arena, so keep moving to grab them.

Trails Are Deadly

  • Your trail glows behind you and fades away after about 10 seconds.
  • Touching ANY trail - your own or another player's - kills you instantly.
  • Running into a wall also kills you.
  • A head-on collision kills both players involved.

Death and Respawn

When you die you drop half your score, up to 8 points, as orbs at the spot you fell - other players (or you, once you respawn) can scoop them back up.

  • You respawn after about 3 seconds.
  • On respawn you get ~2 seconds of invincibility (a SAFE timer shows on the HUD).
  • During invincibility you cannot be killed - use it to escape a crowded area.

Winning

Rounds are timed and score-based, not last-player-standing. Stay aggressive: hunt large orbs, cut off opponents with your trail, and bank points. When the timer hits zero, the highest score wins, and more kills break a tie. Players still tied at the top share the win; it is a draw only when every player ties. A player who leaves before the timer cannot win.

Controls

  • Arrow keys or WASD to steer up / down / left / right.
  • On mobile, use the on-screen D-pad.
  • You cannot reverse 180 degrees directly into your own neck.
  • Two quick turns are both taken, one per step, so a fast U-turn works.

Tips

  • Large orbs are worth five small ones - prioritise them when it is safe.
  • Box opponents in by laying a trail across their path.
  • After a kill, the dropped orbs are a feeding frenzy - get there first.
  • When your invincibility is about to end, make sure you have an open lane.