Tanks guide

Set your angle and power, then fire. Arc shells across destructible terrain to knock out your opponent's tank before they knock out yours.

How to play Tanks

  • 2 to 6 players
  • Turn-based
  • 2v2 and 3v3 modes

Goal

Be the last tank standing. Take turns lobbing shells at your rivals to knock their health to zero. In team modes (2v2 / 3v3) the last team with a tank alive wins.

Your Turn

  • Set your turret angle and shot power.
  • Optionally drive left or right to reposition (this spends fuel).
  • Pick a weapon, then fire — or skip if you would rather hold position.
  • Firing or skipping ends your turn and passes play to the next tank.

Aiming & Wind

Angle ranges 0–180 and power 10–100%. When wind is enabled, it nudges shells left or right in flight — read the wind arrow and strength above the board and aim into it. The dotted trajectory preview is shown only to you while you aim.

Movement & Fuel

  • Drive with the on-screen Move buttons or the A / D keys (hold to keep moving).
  • Every bit of movement burns fuel; you need at least some fuel left to move.
  • Fuel partly refills at the start of each of your turns.
  • Roll over a supply crate to collect it and gain ammo for a special weapon.

Terrain

The ground is destructible. Explosions carve craters, and a tank drops if the terrain beneath it is blown away — fall damage and repositioning matter. Use hills and walls for cover.

Friendly Fire (team modes)

In 2v2 / 3v3 the host chooses whether friendly fire is on. When it is off, neither your direct blasts nor lingering napalm fire zones damage your teammates — so you can fire across an ally safely. In Free-For-All everyone is fair game.

Weapons

Standard shells are unlimited; the rest have limited ammo you top up from supply crates. Press number keys 1–9 to switch quickly.

  • Standard — Reliable all-purpose shell
  • Cluster Bomb — Splits into 5 bomblets on impact
  • Napalm — Fire explosion + persistent fire zone (3 turns)
  • Digger — Tunnels through terrain, craters at entry and exit
  • Bouncer — Bounces once off terrain, explodes on second contact
  • Teleport — Teleport your tank to the impact point
  • Shield — Creates a destructible terrain wall at impact
  • Airstrike — 3 bombs drop from the sky at target position
  • Mortar — Heavy high-arc shell — big blast, deep crater, slow lob

Controls

  • Arrow keys — adjust angle and power
  • A / D — drive left / right
  • 1–9 — select a weapon
  • Space — fire
  • S — skip turn

Tips

  • Walk your shots in: note where the last one landed and adjust angle/power a little.
  • Bury a dug-in opponent by collapsing the terrain above or beside them.
  • Save special weapons (airstrike, cluster) for clustered or sheltered targets.
  • Reposition before you fire — a moved tank is a harder target next round.